The room contains some video tapes that answer some questions but pose just as many once you've watched them head back out into the main room and use the save point. Head into the room immediately to the north and use your yellow key. You'll come to a room with a rather odd looking structure in the middle of it. When you come to the door in the north wall head inside and examine the bathtub at the far end to find the green key, then return to the corridor and head west again. Head back out into the corridor and head west.
Start by Beckoning it towards you, Pet it, Play with it, then Pet it twice more to Spare it. This fight is very similar to Greater Dog. Head right into the foggy room and use the switch at the end to clear the air, and Endogeny will appear. Examine the rightmost bed in the middle row to find the yellow key, use the save point in the corner, and then exit to the north. Use the key in the panel on the wall, retrace your steps to the lobby, and head out through the exit in the top right.įollow the passageway east until you come to a room with several beds in it. Once you've Spared them collect the red key they leave behind and head through the door to the north. Their attacks are very easy to avoid - just stay away from the dots that appear in the combat box. Call the Memoryheads on your phone by selecting Cell from the Act menu, then Refuse when they ask you to join them. Use the three taps to summon some Memoryheads.Īs with all the fights in this area, they're designed more to be creepy rather than dangerous. When you reach the lobby at the end of the corridor you'll encounter a locked door there are four keys needed to open it, so start by heading through the exit in the top left and follow the corridor to the end. It's dark and eerie down here, but you have no choice other than exploring so head east - the panels on the wall will provide some clues as to what's going on. Read it, then head through the door to the north and ride the elevator down to the bottom. When you arrive the place is deserted, and you'll find a note on the floor. Undyne will show up, things will get even more awkward, and you'll find yourself back in the sewer.Īs you leave Papyrus will call and suggest you go and speak to Alphys again, so head back to the Laboratory. Take the ferry back to Hotlands and slide the note under the door, and after a brief and awkward conversation you'll end up on a date with Alphys.ĭuring the date it makes no difference which answers you give to any of the questions. Get the ferry from Hotlands to Snowdin Village and go to Papyrus's house, and Undyne will give you a letter to deliver to Alphys. Head back to MTT Resort and Undyne will call with a favour to ask. If you made it to the end without killing any monsters (apart from Flowey) and befriended Papyrus and Undyne along the way then the story's not quite over yet, and there's more to discover.
#Undertale but the fourth and second notes are swapped how to
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